GeocachinGO
  • 🌐Overview
  • 🚀 Vision & Mission
    • 🌱 Carbon Offsetting for a Greener World
      • Carbon offsetting
    • 🗺️Noise Pollution Mapping
    • 🧘‍♂️Fostering Societal Well-being
      • Healthy Society
  • 🎮Game-Fi Elements
    • 🎯 Game Modes
    • 🪄Wishbones
    • ⛏️Wishbone-Merging
    • 🧭 Compass
    • 🗺️ Geocaches
    • 🎁Loot packs (AR Geocaches)
    • 🎁Loot packs (Physical Geocaches)
  • 🧩 Social-Fi Modules & Systems
  • 💱DGW & in-app Swaping
  • 💰 Tokenomics
    • 🪙Tokens Overview
    • 📠Tokenomics & Vesting
    • 📖Burning Mechanisms
  • ✨Revenue Model
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  1. Game-Fi Elements

🗺️ Geocaches

Geocache is defined by the term Treasure in the game.

Treasure Reward System:

Treasure Type
Difficulty / 10
Deterministic Rewards
Probabilistic Rewards

Common

1-3

1 Loot Pack

Common Loot Packs

Rare

4-6

2 Loot Packs

Rare Loot Packs

Epic

7-9

3 Loot Packs

Epic Loot Packs

Legendary

10

4 Loot Packs

Legendary Loot Packs

Loot Packs and Probabilities:

Note: Probabilities are based on the content percentages for each loot pack.

Common Loot Pack:

  • Common: 80%

  • Uncommon: 15%

  • Rare: 4%

  • Epic: 1%

Rare Loot Pack:

  • Common: 65%

  • Uncommon: 20%

  • Rare: 10%

  • Epic: 5%

Epic Loot Pack:

  • Common: 50%

  • Uncommon: 25%

  • Rare: 20%

  • Epic: 5%

Legendary Loot Pack:

  • Common: 40%

  • Uncommon: 30%

  • Rare: 20%

  • Epic: 10%

Content of Each Loot Pack:

Note: The content percentages are derived from the probabilistic rewards of each loot pack.

Previous🧭 CompassNextLoot packs (AR Geocaches)

Last updated 1 year ago

Difficulty: Can be defined by how hard it will be to find the treasure, can be lowered through various factors that comes from the NFT perks/level. The perk increases the percentage of each loot type.

🎮
luck