> For the complete documentation index, see [llms.txt](https://whitepaper.geocachingo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.geocachingo.com/game-fi-elements/geocaches.md).

# 🗺️ Geocaches

**Treasure Reward System:**

| Treasure Type | Difficulty / 10 | Deterministic Rewards | Probabilistic Rewards |
| ------------- | --------------- | --------------------- | --------------------- |
| Common        | 1-3             | 1 Loot Pack           | Common Loot Packs     |
| Rare          | 4-6             | 2 Loot Packs          | Rare Loot Packs       |
| Epic          | 7-9             | 3 Loot Packs          | Epic Loot Packs       |
| Legendary     | 10              | 4 Loot Packs          | Legendary Loot Packs  |

**Loot Packs and Probabilities:**

*Note: Probabilities are based on the content percentages for each loot pack.*

**Common Loot Pack:**

* Common: 80%
* Uncommon: 15%
* Rare: 4%
* Epic: 1%

**Rare Loot Pack:**

* Common: 65%
* Uncommon: 20%
* Rare: 10%
* Epic: 5%

**Epic Loot Pack:**

* Common: 50%
* Uncommon: 25%
* Rare: 20%
* Epic: 5%

**Legendary Loot Pack:**

* Common: 40%
* Uncommon: 30%
* Rare: 20%
* Epic: 10%

**Content of Each Loot Pack:**

*Note: The content percentages are derived from the probabilistic rewards of each loot pack.*

{% hint style="info" %}
**Difficulty:** Can be defined by how hard it will be to find the treasure, can be lowered through various factors that comes from the NFT perks/level. The [luck](/game-fi-elements/wishbones.md#wishbone-traits) perk increases the percentage of each loot type.
{% endhint %}
